Statistics

The so-called statistics are no more than a simple ratio which makes clear the odds, beyond the limits within which limits is competing. In online backgammon, a tie game will give us a statistical zero as the defeat and victory over time. The statistics of a player is +1 if you win and are currently participating in a unit. On the other hand if you lose your statistics will be -1. If a player will win a gammon and is playing for a unit, the statistics indicate +2. Otherwise the state would be -2.

If you are sure that a user will win a backgammon, playing for a unit, the statistics indicate +3. Otherwise, the statistics indicate -3. In every game situation, the sum total of statistics for both players will be zero. All these cases are called cubeless. To get the final statistics of a user for a position is necessary to multiply the cubeless the value of the doubling cube.

For example to know the statistics of a user who has a 75% chance of winning the game, we simply calculate the difference between your chances of winning and defeat. In the example the result would be 75% - 25% = 50%. This is a very useful reference on statistical expressions. If any of the positions a user presents a statistic about 50% have at least consider folding; while the user is -50% should be made the idea of ​​this. Usually the upper limit is to take over -55%.

The simulation software backgammon game makes use of statistics to provide reports regarding the positions they study. The movements are the only advise that after deep analysis of the statistics are higher for those positions. To calculate the statistics of a user in a given position can be complex because the calculations are made for all alternatives of a given position and then must perform the appropriate calculations to determine the statistical itself. As humans we can understand the concept, but not exactly know how to perform the calculation.

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